Thursday, July 28, 2011

Final Fantasy I through VI


Back in January, I decided to do a crazy Final Fantasy marathon and finally beat all of those famous RPG's for once. So then I started on the first one, all the way up until number twelve while ignoring eleven and thirteen for different reasons. It took me until June to beat them all, and now I present to you, my opinion about each of them. The blog will be split up in two parts because many reviews await:


Final Fantasy

Rating: 5.9

Barely playable today. And by that I mean poor difficulty flow, tiresome level grinding with little benefits mostly, expensive currency, confusion among equipment and perhaps worst of all, limited use of spells. By far are later Final Fantasy titles more playable, more challenging(that’s right) and more fun. Which is quite logical, this being the first Final Fantasy and all. The first segment of the game is at certain spots just harsh with the difficulty, there is some research to be done if you have no clue what works and what doesn’t.

The game does pick up once you collect the better items but by then I already judged the whole game because of the struggles I experienced. Here, Squaresoft did their best and I approve of their efforts, but not every NES classic stood the test of time. I just wanted to get over with this and finally start beating Final Fantasy games for once.


Final Fantasy II

Rating: 5.5

Wow, just wow. Final Fantasy II might be the oddest experimental NES sequel I have beaten yet. After Super Mario Bros. 2, Castlevania II: Simon’s Quest and Zelda II: The Adventure of Link, I stumble upon this much lesser loved title in the huge franchise. And another point of thought is that it brings out some of the most conflicting emotions I’ve had during reviewing a game. On the surface Final Fantasy II ain’t no big deal. It is your typical sequel title done right, the characters and plot are a vast improvement over the original, the inconveniences such as limited spell usage is practically much lessened, it’s a bigger game, the graphics are here and there improved, more music, better level design and other small things I noticed.

Then what in the blazes of the RPG universe does that lower rating mean then!? I’ll tell you, as others dared to set forth the message from the odd Famicom RPG title before; it’s the one and only unusual level system. 

Sure, the gameplay is largely intact and in some areas improved(such as healing in a much more relievable way, rather than using a potion 40 times on a hero in the original or otherwise I would had to use one of my limited healing spells), but the leveling system was both stunning and tedious for me as I played through this.

The catch is that every stat, spell and weapon level through specific ways, not just all blended as regular with experience points, but all pretty much separated. If you slash an enemy with a sword long enough, the sword itself will level up. If you cast Cure on someone for about as 100 times, it will level up. If your character gets hurt so much that it will be in its kneeling position, vitality will rise. If you emptied all of your magic or if you cured a certain character to max health, your intelligence in magic will level up. If you use physical damage on enemies long enough, you will gain power but will lose intelligence. I am not making this up.

What Final Fantasy II dared to do here is try to add in reality issues and thus suggested that if someone was violent enough, that person would lose intelligence. That just blows my mind, but let’s not mix fantasy with reality too much now. All I will say further from this system is that while I truly applaud Squaresoft, even more than before for trying this bold direction, it turns out to be an incredible frustrating game mechanic the longer you played.

I had to use extreme measures in order to beat this very frustrating and very, very tedious way of getting stronger, such as by speeding up the game and yes, even the infamous pseudo bug everyone is talking about. The original game was moving slow, but here it was as if time was slowed much more because of the individual leveling of everything and by my full opinion do I feel that this process completely shattered the appeal of this sequel. 

Simply put, if you did not level up your 3 prime characters and optionally your 4th character properly, the game would drag your ass from Mysidia to Dist and leave you for death on the ground by its use of the late evil(literally in all its way) bosses. I really am starting to hate the confusion among properly preparing for certain things in NES titles, because here it is a large issue for me. Seriously, for some of these games, walkthroughs are a must. Status effects are even more annoying here and the late jump in difficulty is as wide as Russia, it’s very poorly done. The game was encouraging and even fun to play while venturing through a large portion of the game, getting further with the plot. But once you got to the final areas, well, enough already, the difficulty is just YUCK.

So much writing about this poor yet fascinating title, It’s a miracle that online NES reviewers such as the Angry Video Game Nerd haven’t touched upon it yet.


Final Fantasy III

Rating: 7.5

Finally a Fantasy that is actually decent enough to be an RPG, and by far the most fun to play out of the NES trilogy. Interface is finally improved towards RPG accessible standards, and it’s a huge relief to visually know what is equip able on whom. A system that was hinted at in the original Final Fantasy has now become a full fledged so called Job system, where characters can change their classes at any time, given that their equipment is depleted in the process. It isn’t a balanced system, but it sure is fun to see the diversity in these classes. 

The pace of Final Fantasy 3 is just right, the same goes for its difficulty. Sometimes there are hard bosses, but the Job system and local news of the towns are your 2 friends then. The levels in the game also had enjoyable placed secret areas with goodies awaiting, the music is the best yet and this seems to be the largest game of the trilogy, with the final areas becoming harder and harder. What else can I say? Both FF2 and 3 saw the birth of plenty of FF trademarks, Chocobos and Moogles for example. And it’s relieving to end the NES games with a good third part, nothing wrong with it at all.


Final Fantasy IV

Rating: 7.6

The most traditional of the Final Fantasies yet, with traditional music, traditional magic point usage and a traditional storyline, this time with actual emotional main characters to care about and well, kind of an opposite back then, you play as a Dark Knight for an evil empire. But that will soon change as you progress further in FF IV. Looks like gameplay, graphics and music became better yet again, and that is why I easily give IV a higher score than III. Regarding gameplay, I keep noticing small changes in it while I play each of the games, such as the interface, the battle speed, the way towns work etc. 

As for difficulty, it is more relaxing to play through than the NES trilogy, hence making it easier, but not that it becomes a breeze, especially when looking at the final dungeon. Final Fantasy I might be the classic game for many, but IV is the most accessible and the most personal RPG of the series so far.


Final Fantasy V

Rating: 7.8

Improves yet again from its predecessors, having a MUCH NEEDED dash button (I do not think this was implemented before), a much more polished Job system, a storyline with effective humor, an even better interface, smoother and faster gameplay and the music in overall is positive. Possibly also the longest FF yet, even longer than III, V is just a solid RPG in overall. Especially consider playing with the Job system here and figure out its remarkable advantages for the player. 

The main villain can finally be called somewhat memorable, because of his desire to consume everything, plus Exdeath is just an odd name. Most of all, Exdeath is just more involved than Chaos, Emperor, Dark Cloud or Zeromus in my opinion. The difficulty seems even more lowered than before.


Final Fantasy VI

Rating: 8.1

And now Flok has come to the first massive leap from previous titles, Final Fantasy VI. In the past I tried to play this title because of its massive popularity, but I never got into it, nor did I get further than the Opera part and entering Vector for the first time. Playing it now during my Final Fantasy marathon is an enormous joy, not only because I can see the connections with earlier titles, but now I can also see the very good qualities this game brought upon the RPG genre, including a massive playable character lineup where almost any time it would be up to the player which 4 characters he would use throughout the journey.

The graphics are finally improved in an obvious way, the music embodies the settings even more, the gameplay is pretty customized, reminding me of the Job system in FF3 and FF5, but this time with a twist, the summons(Espers) of the game play around with stats and spell boosts now. The Relics system is a nice touch, the characters fight in their own interesting way, each one getting more unique than the other.

And the story is the first one I can say is poured with quality in overall, most of the main characters have developed backgrounds and emotions, the citizens of towns are more alive and best of all, Kefka is simply a classic power hungry villain with a maniacal personality of insanity. Contrary to popular belief, this game can be hard, especially when you have no knowledge of weaknesses or strong acquirements, and the Fanatic’s Tower and Kefka’s Tower are just that.

This marks the end of the first part of this marathon of RPG reviews.

Wednesday, July 20, 2011

NEVER Watch these Movies


Today, I present to you, 3 of the worst movies I have seen yet, each of them differ greatly from each other, starting from best to worst. As the title says, I advise you to save your time and never watch these failures, as I took the principle of viewing them for the sake of reviewing and curiosity.

#728
In the Name of the King: A Dungeon Siege Tale(2007) 
Rating: 3.5

Way too melodramatic Uwe Boll! Jason Statham also was not suited as the main character for this medieval fantasy based movie in my opinion. Beware of many one-liners as well while this failing movie is filled with bad jokes, bad editing and bad characters. While at times it can look pretty, don’t be deceived by the content In the Name of the King: A Dungeon Siege Tale provides. It’s like a beautiful graphical video game, without beautiful gameplay to accompany it. It also has a few similarities towards The Lord of the Rings trilogy, but I wasn’t bothered by that.

Some settings also looked silly, there were cheesy effects involved and the plot suffered because of the things listed. And oh man that twist at the middle of the film felt bad, about Farmer being the son of the king of Ehb. The only redeeming factor is watching how the choreography can get hilarious at times(which by the way, is vast in numbers), other than that, avoid Uwe Boll movies like the plague. And yet I watch this…perhaps to remind myself how a bad movie is like. 
 
#699 
Philosophy of a Knife(2008)
Rating: 3.5

Yeah, Men Behind the Sun(1988) is a better title than this mess. Based on a notorious Japanese experimental base unit during World War 2, Philosophy of a Knife is a way too long of a docu/mockumentary(you decide, it claims to be an artistic interpretation after all) to truly enjoy with all of it's content. I dislike it when a film has way too much music playing. The emphasis shouldn't be on that, not in such quantities. It kept changing from black and white background scenes, to an old Russian man, who supposedly experienced this notorious camp Unit 731, to fast images of randomness. And every 20 minutes or so, a horror scene would happen.

Well, the only noteworthy scene is the tooth pulling one, those who fear the dentist(including myself) should stay far away from this scene, because it kept going on and on. All the other things lacked impact for me. It was fake, it was over the top, it was wrongfully directed, etcetera. This is, in actual sense, a waste of a movie. Purely an opinion. "The true history", hah! What a joke. 

For the "best scene" this ridiculous and pointless movie has to offer, click on the link below.

http://www.youtube.com/watch?v=Or_nPc5RzQc

#726
Star Quest: The Odyssey(2009)
Rating: 2.5

Don't be deceived by the poster, because that is the prettiest thing it has to offer.

So many close up scenes with bad camera movement, ripped of characters from an obvious franchise, a ridiculous narrator and senseless plot, illogical things happening even for a sci-fi (the stars move around the spaceship...) and wooden acting. Space Quest: The Odyssey is my current fix of looking for a "so bad it's good" kind of movie, but unfortunately it isn't as funny as some horrible movies I have seen already. The settings as well as the costumes are cheap, the music does not go in harmony with this pile of junk and there is no actual sense of a huge war happening. The computer voices fail, the "action" scenes are poor, the special effects are cheap and the lore provided is nothing new at all and ridiculously bad.

The editing was amateur, plot explanation scenes looked like cheap commercials for alienating customers and viewing the spaceship gets rehashed. It’s at times like this, especially when randomly switching from the “story” to a lifeless planet or a solo crappy spaceship in space and quickly switching back, where I want to ask what the director was thinking. All I wanted to do with this was to laugh out loud, but I could only laugh while acknowledging it’s a “so bad it’s bad” movie. Sarcastic laughing at its finest. IMDb’s misguiding and embarrassing summary on this could not be even more far-fetched from what it truly is, a total piece of failure.

Thursday, July 7, 2011

Delving into the Ocean of Books

Recently I have been delving into the endless amount of books available. Mostly non-fiction, I happen to be more interested in philosophy, science and religion in particular these days. And even chemistry and physics intrigue me now, which sadly was not the case during my high school years. I marked those two as "stupid" while at the back of my mind, I knew that they were difficult to understand.

My latest purchases have been Beyond Good & Evil by Friedrich Nietzsche, The God Delusion by Richard Dawkins and The Satanic Bible by Anton Szandor LaVey. I have yet to start on any of them, but I am sure I will be astonished someway or another by each of them in very different outcomes. Perhaps even reviews will follow.

For anyone reading this, what kind of books can you recommend to me? I am not limited to non-fiction only, so please, speak your mind when you do.

Tuesday, June 28, 2011

Duke Nukem Forever

What was once the biggest joke in the game industry has now finally been released after roughly 15 years. An old superstar of platforming and first person shooting genres has at last returned. His personality is the same old. He has noticed some of the competition in the industry and makes funny quotes about them. His motivation is once again to get "his" chicks back and to save the world from the aliens bend on doing the same thing all over again: abduct the hot women, and mutate and/or kill all of the rest.

Duke Nukem Forever is released and personally I couldn't believe it. It's finally done? No more switching between developers, acquiring licenses not only on the copyrighted material itself, but also on the various game engines the game has been developed on? No more game trailers, no more teasers? NO more Forever jokes? Indeed, the game has now escaped from development hell, and I have beaten it.

What I have noticed is that DNF is one part the same old Duke Nukem gameplay, one part borrows popular concepts that currently dominate first person shooters, and one part completely forgets about some features that made Duke Nukem 3D back in 1996 a classic. Let's talk about those different parts.

The arsenal is the same, except that a few new alien weapons are introduced, nothing out of the ordinary though. You've got one guy against a horde of aliens, you've got various kinds of level design, with a few basic puzzles and driving sessions thrown in. Occassionally Duke Nukem also shrinks into a tiny size, resulting into some interesting scenarios, and there is even a whole "relaxing" chapter in the game, where the hero takes a break from all of the ass-kicking and blowing everyone's brains out.

Best of all, Duke Nukem's personality is still intact. First introduced in Duke Nukem II(1993), the man has some new hilarious one-liners up his sleeve, such as "My balls, your face" but some of the oldies are also still there, such as "Hail to the king, baby", as taken by the movie Army of Darkness(1992). If you didn't know by now, Duke Nukem likes to quote several movie and game titles.


Now let's look at what all of the developers on this had decided to really change. In Forever, Duke can only carry 2 guns at a time, reminiscent of many other shooters today. Next, the game got linear, where most of the time it would be obvious to know where to go next. And, last of all, auto regeneration of health is also present, making it truly similar to the competition. These are changes that really weren't needed.

Why did this have to happen, if Duke Nukem himself could carry all of his guns in one go back in 1996, had to find medkits or just splashes of water to keep healthy and at the same time be able to use several paths to maneuver through each level, primarily by the use of air ducts? Were the developers really concerned that change towards the actual status quo was needed, or otherwise it would not bring out newcomers towards the franchise?

I think this was a huge opportunity to bring out some old ideas back into the current generation and be proud of it. Some of the old ideas were even entirely missing(the jetpack!). Honestly, it's dissapointing to see that Duke Nukem Forever changed its gameplay more to the likes of titles such as Call of Duty and Halo. So when we are speaking of originality, Forever missed out big time.

There is lack of exciting new content, including weapons, enemies and since Duke can only carry 2 guns, it feels less exciting to uncover any of the game's secret areas(which are more easily spotted when compared to Duke Nukem 3D), and find a gun there that you can only take if you leave another one. Except for Duke Nukem's personality and it's infamous status of development hell, the whole game is an average first person shooter for today's standards.

Which is really sad, considering it's very long development time. I'm not saying that Forever should had surpassed 3D in every way, but unfortunately the game is just way more average and squeezed between the millions of other generic first person shooters available now, and the only way the game is still selling is because of the 2 reasons I listed.


Stick with the three old Duke Nukem titles instead(I have yet to play the first two thoroughly though) and try Forever out. It's nice that the game is finally released, but I hope that whoever is gonna develop an eventual sequal will especially look back at what made 3D really outstanding for it's time.

Or, if 3D Realms allows it, someone should develop a sequel towards a certain game that in my opinion, was even better than Duke Nukem 3D in the 90's, featuring a ninja bodyguard with his own kind of Eastern humor to battle demons.

Rating: 6.5

Monday, June 27, 2011

Samsung Galaxy S II

At first, I was hesitating on blogging about this. But when I remembered the infinity amount of applications being available for this device, including small games, I decided on reviewing this in my blog anyway. Not that I am about to talk about every application, but perhaps in the future, another blog about this could suffice. And keep in mind that I am by no means an expert on mobile phones, plus I have yet to explore everything it has to offer.

Supposedly the Samsung Galaxy S II is the thinnest smartphone at the moment, safe for one obscure Japanese mobile phone called the NEC Medias. And even better, it feels quite light too. The interface is very good for being able to swipe through the options by the use of the touch screen. I happened to own an LG Renoir before this, which featured a touch screen too, but not this feature, so this is a big improvement for me.

It has so many applications that it would take several full days to go in depth with each of them. The Social Hub for example, connects your phone to the various social media being available online, such as Facebook, Twitter and MySpace, while keeping you updated with feeds and personal messages.

There is a dual-core processor inside, allowing for quick calculations of speed to be made. It allows Wi-Fi and Bluetooth, which is always handy these days. And it also has some kind of Swipe feature for whenever typing out SMS messages, which I have yet to try.
Another application is the Android Market, which offers users free apps and charge apps for you to mess around with, play around with and be enthralled by it. Free apps like IMDb and Ebay instantly felt good to use, and I can't wait to see what is more available.

The camera application is gorgeous, not only is it 8.0 megapixel as before (the Renoir), it can also record High Definion videos, making it even more high-tech for such a small device. I have yet to start on the navigation application, but it looks great judging from first looks at it. And it's not just for driving, but also for when you're walking, which is a great feature for me.

And of course I had to check out on Angry Birds as well, the very famous app and a huge hype currently. As a veteran gamer, the game concept was nothing new, but I could see the charm the game brought to us, with it's cute sounds playing.

The S II's screen also apparently is well designed, plus it has multi-touch, making it great for games that utilize more than just one type of control. It even has SNES and PSX emulators already available somewhere, which is pretty surprising to see. At first I wasn't sure how these games could be controlled on a phone, but now I know.  

As you could see, I left out many, many features this phone has available. That's because I have yet to try them all out. But when speaking of first impressions, this is definitely a great smartphone to consider at the moment.

Friday, June 17, 2011

Top Ten SNES Songs


Purely out of fun, I decided on a new and simple Top Ten list. The Super Nintendo Entertainment System has so many memorable songs that it would be impossible to put them all up for only ten spots, but as I am typing this, and remembering certain SNES songs, I will share with you my current ten favorites. I decided to limit each song to only one game, and bear in mind, in this particular list, it doesn't mean that the number 1 spot is better than the other 9:

10-Mountains/Terranigma

It certainly made me feel like I could conquer mountains of conflict. Sadly the song eventually gets re-used a lot at the second part of Terranigma, but fortunately it gave me a strong impression the first time and whenever I listen to it again while trying to forget that awful second part.

9-Simon's Theme/Super Castlevania IV

What a great entrance theme to Super Castlevania IV and Castlevania in general. One of the best invitation themes towards the gothic atmosphere and Dracula´s castle the huge franchise brings to us. Many songs in the series have been remixed plenty of times, but Simon´s Theme has only been featured thrice. I was hooked the first time I heard this song as a kid and when I was whipping up the forces of darkness at the same time. 
 
8-Black Dream/Chrono Trigger

A thrilling and dangerous sounding theme. Upon first arriving at this monstrosity of a flying building, no one knew exactly what they would face. Turns out that it would be the hardest dungeon in the game, and Queen Zeal would wait at the top to show you who has a pact with Lavos. The Black Omen is a mysterious UFO from this legendary RPG, and certainly, no one who has played through it has forgotten about it.

7-Boomer Kuwanger/Mega Man X

This was a very hard decision, as Sting Chameleon has been my favorite for a long time, and for many fans, that would have to be Storm Eagle. But upon listening to this once again, the buildup is very rewarding, sounding full of action and even dramatic at the final part. Capcom really went all out with the first entry of the Mega Man X series, and still listening to this is proof of that claim.

6-Dark World/The Legend of Zelda: A Link to the Past

I will never forget the moment I beat Aghanim and teleported into the Dark World, where upon looking at the world map, I was stumbled by the 7 crystal icons appearing now, indicating 7 dungeons were waiting, not to mention Ganon's Tower. This game marked for me the first time I was introduced to the game concept of there being a good and evil world. The song sounds like evil creatures marching proudly on their world that was once known as the Golden Land.

5-The Oracle/Secret of Mana

One of the most unusual songs heard on the SNES, this song would had never worked for me, unless I knew that Thanatos was the main antagonist of Secret of Mana and was bent on a gruesome vengeance after his suitable "host" suicides and he unleashes his wrath on the party members, hence the terrifying connection with this creepy song.

4-Sinistral Battle/Lufia II: Rise of the Sinistrals

Definitely a serious contender for the best boss battle theme in the history of videogames. Of course, opinions always change, but the power that this song makes during the game is strong and everlasting. The Sinistrals were huge in size in comparison towards the party members, and their intentions were crystal clear.

3-Ankor Wat/Illusion of Gaia

Yet another song that is only more valuable once you have played through this difficult dungeon from Illusion of Gaia. And I won't lie to you; this song is the reason I am planning on traveling to Cambodia someday and witness the magnificent temples with their rich history there including Ankor Wat, Angor Thom and others. Isn't that just beautiful, how a song can inspire a person to achieve something?

2-Mute City/F-Zero

Such a badass song, it has pretty much been featured in every F-Zero game to date, and continues to be added in the Super Smash Bros. titles. Sometimes, I wish that Formula Zero races were already possible, if only we could start racing on the Moon for example, far away from the chaos on Earth, with high measures of speed, crazy courses and futuristic cars. A man can dream.

1-Booster's Tower/Super Mario RPG

And to finish it off, here is some nice elevator music from another great SNES RPG. I actually was searching for Booster's actual theme...until I heard the song playing right after the elevator music! So this link I provided is actually two songs in one! It doesn't matter really, as both songs come right after each other during the game anyway.

Tuesday, June 7, 2011

E3 2011 Thoughts

The main conferences are over, but the Electronic Entertainment Expo continues this week. Most of the announcements have already been made, as usual, so let's talk about that. Nintendo in particular, but first a brief summary about Microsoft and Sony:

Kinect games were rich on the show, as Microsoft attempts to achieve success with that. Regarding exclusivity, I still wasn't impressed with that, as the Xbox has always been loosely connected with PC games when speaking of availability. Of course, the Halo 4 surprise at the end was a great way to end it, but perhaps a bit too much simple games were shown on the Kinect, lowering the enthousiasm for any hardcore games still getting released on it.

Playstation Vita is a good looking handheld, with a fair price and promising upcoming games. The PSN issue was addressed and that was a good idea. The PS3 games were represented well, with Uncharted 3, Resistance 3, Battlefield 3 and a new Sly Cooper. That Playstation 3DTV was actually interesting, what with it's way to improve upon split screen gameplay. Sony had a nice conference as well.

Nintendo is a master company at keeping surprises and secrets. And this year was no exception regarding the Wii U. I'm a little dissapointed that Nintendo didn't go for a complete new name, but we will no doubt get used to it. The conference itself was fantastic, starting with the Zelda 25th anniversary and ending with tons of third party support and great looking games. From Nintendo itself, there weren't much surprises when speaking of software, except for Luigi's Mansion 2, but perhaps later this week, they might have one more announcement to make.
                                 
So, the only thing that was missing so far is a true software surprise, something out of the blue. But look at what we've gotten. Upcoming Nintendo 3DS games, a new console and strong third party support. Hardcore games have always been playable on Nintendo systems by the way, but now, the haters and the graphic whores cannot use their excuses much longer anymore, talking about the potential graphics and games being developed. The popular mainstream games will finally get developed for all three companies. No longer only on PS3 and XBOX 360, when speaking of all those shooters for example.

That controller for the Wii U adds a whole new level of possible gameplay elements, while it enhances existing Wii peripherals and cleverly incorporates a supporting screen. It's a mix of plenty of Nintendo's past innovations, and more. And if this is the real console pictured above, then it looks just as good as the Wii.

But it all comes down to the games. Never forget, WHY the NES and the SNES were so popular. Those were generations when graphics really didn't matter yet. But I don't have to explain anyone this, as the message has been drilled to death; gameplay first, all else second. It's great to see that the industry is so alive, innovative and growing so huge.

P.S. I was hoping for a new F-Zero announced, but I'm sure that Nintendo will deliver somehow anyway. 

P.P.S. Oh and SUPER SMASH BROS. is considered for both Nintendo 3DS and Wii U!