Wednesday, December 23, 2020

The Legend of Zelda: Link's Awakening

The first portable Zelda game, Link’s Awakening takes place ultimately on a dream island, similar to Super Mario Bros. 2’s dream ending. 

 

8 dungeons await Link, and Koholint Island was for me, a confusing maze most of the time. Traversing around wasn’t as fun or as mystifying than it is in its three earlier brethren. It also uses plenty of cameos towards Super Mario’s world most of the time, which was odd, but perhaps adds to the dreamlike experience.

 

Switching around the tools, accidentally touching certain rocks, re-reading the use of the compass and other things were issues that grew annoying to experience. Other than that, Link’s Awakening does not come up with other new features from what I can remember, but its length and dungeons were entertaining. 

 

There are underground platform sections, improved from the original NES title, which were also fun to play through, despite their simplicity.

 

Rating: 7.5

This is the colored remake of the former, making it a more graphical experience on the Game Boy Color, adding a new Color Dungeon with some nifty elements, and also a Photographer NPC that takes pictures throughout Link's adventure, similar to Earthbound.

Stone Slabs have also been replaced by Owl Statues which is a quality of life improvement. Also, Link's Awakening introduced the traditional Trading Sequence, and Roc's Feather combined with Pegasus Boots meant that you could traverse swiftly around.

Rating: 7.7

A recent remake, suitably released on the Nintendo Switch. The graphics have dramatically changed, but the overworld map and the gameplay are largely identical. The Legend of Zelda has experimented with different art styles many times, and this one is no different!

Most of the time, the game's performance is fine, but there are scenes where the frames drop. More quantity of certain items have gone up, there are more quality of life improvements in the user interface, and more shortcuts are available.

Chamber Dungeons are also a new feature which basically toys with assets of featured dungeons asking what if, Zelda Maker was real? It's as if Nintendo is looking at the response in order to release this in a complete full fledged edition, similar to Mario.

Before I forget and stop talking about Link's Awakening, people remember the dreamlike ending, where it turns out that the island is manifested by the Wind Fish. Also, Eagle Tower and Turtle Rock are some of the most challenging and confusing Zelda dungeons out there, but it's a fine victory if you can overcome them.

Rating: 7.9

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