Thursday, October 17, 2013

Sweet Home



Highly original Famicom horror RPG where your group is interested in the work of Lady Mamiya’s fresco’s. Unbeknownst to anyone, they are soon stuck inside the lady’s mansion and must work together in ways I never saw before anywhere else in video gaming.

It is still largely very playable if you happen to try it translated, the game isn’t really cheap with awkward design, it is rather intelligently designed that each character has an ability to overcome obstacles in the mansion.

Plus, the graphics are great, especially towards the monsters inhabiting around, and the horror effects are just marvelous for 8 bit standards. The music is effective, and best of all the gameplay is very original in that you can call for help during battles, carry up to 2 items per character, pray at uncertain and desperate moments and traverse with 2 groups.

There is more, such as there are no typical RPG inns or shops to be found, every item is scattered around, plus once a character dies, it is permanent, much like Fire Emblem. Sweet Home is created in such a way so that items, even ability items, can be replaced if a person happens to die.

It is wise to level up at certain areas before going deeper in this haunted location. The game is not punishing, but only if you decide to take your time and not to rush things. You will be walking around and gathering clues along to way for the puzzles in the mean time anyway.

Sweet Home is the original survival horror game from Capcom, and is absolutely a must play for everyone interested in the horror history of video games.

Rating: 7.4

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