Saturday, October 25, 2014

SCP Containment Breach

 

Based upon the SCP Foundation and her numerous casefiles about the supernatural and often aggressive naturals, Containment Breach is an experimental indie horror that is technically still in development in order to be polished, expanded and improved upon.

Basically, you are a random guinea pig in a large experimental research facility where you are intended to be used for testing against the SCP's in various ways. Pretty soon there is a breach happening, and the creatures are unleashed.

The most common enemy you will face is SCP-173, otherwise known as The Sculpture, which is a bizarre being made of random materials such as concrete that has the power to teleport in front or at the back of you should you decide to look away from it, or when you character blinks.

There is a blinking meter in here aside from a sprinting meter designed to deal with some of the SCP's in the game, but as far as I know, only The Sculpture is useful for it. During my playthrough, other creatures I encountered were SCP-106 The Old Man and SCP-049 Plague Doctor, alongside others I could not identify.

Because of the thousands of SCP cases at the foundation, there is a lot of content that could be implemented in further versions of the game. That means that there is a great deal of ambition within this whole fictional community.

I understand that creating all these SCP files can be a fun thing to do, but seeming as there are almost 3000 cases already, I think that the community is insane and has gone way beyond any conventional number of horror related media, unless I underestimate their creativity and imaginary amount of quantity now.

In any case, SCP Containment Breach felt like an unfinished, buggy and random adventure to me. It's cool that the overall map is randomly created, and reading up on some of thoses cases back at the Foundation can potentially be interesting, but for the time being, it all remains relatively obscure and as far as the main game itself goes not content enough.

There is a lot of work still to be done in my opinion, despite the feeling of disorientation being present, which is both a good and bad thing in this case. As far as how scary it is goes, frankly, there's a lot of jump scares in the form of teleporting creatures, and other than disorientation and some disturbing sounds, there's not much else. Yet.

Rating: Undetermined

SCP-087-B


As it turns out, there is also a mini game available exclusively made for the special case of SCP-087, The Stairwell. The staircases are looping endlessly, until you become aware that there is a creature in this paradox that will scare you.

It is designed very simply, with the only intent of scaring you. As you are wandering aimlessly into a constant descent, sooner or later the creature will pop up, and there is nothing you can do about it, except for trying to escape.

No, I did not beat this, not sure if that's even possible, but I get it. Once you see the actual monster, it's not bad, but the actual scare comes from it randomly popping into existence, making this mini game feel very similar to Slenderman or even The Sculpture in the main game.

Rating: 6.0

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