Thursday, October 29, 2020

The Last of Us Part II

One of the heavy hitters to close off PS4’s generation, similar to the PS3. 

Accessibility options for visuals, for hearing and for motor functions is very thoughtful, and I agree that it should become a general feature for at least AAA games. Revenge and violence are a major theme, and a cycle of consequences(with redemption at the end). 

The amount of details in this game is insane, and it has top notch level design too, I especially love that nature has overgrown almost everywhere. The Wolves and the Scars both work as belligerents too. The Last of Us II is Naughty Dog’s most impressive game yet.

An emotional roller coaster, the morality enters grey zones, the game length is very long, the new enemies including dogs, shamblers, stalkers, hammer humans and even an infected boss in a hospital underground ground zero are fun times.

Scavenging your way around while trying to survive with scarce limits is the most engaging for item management, next towards the combat and the shootouts happening. As far as horror, I jumped a few times, even as an hardened veteran. The hospital underground in particular has good atmosphere.

Gorgeous graphics and great screenplay/acting improves and reminds us that the video game industry is starting to become more mature with heavy hitters like this. I loved the dinosaur museum flashback with the space shuttle, it's my favorite scene.

I was satisfied with the overall story, the gameplay was fun and fresh, and the narration was very spot on. I liked both Abby and Ellie in the end with their redemption arcs. The level design was perhaps my favorite aspect of this game. 

With easter eggs scattered and no multiplayer being in sight, The Last of Us Part II is a great sendoff that will please most gamers, while it might be disappointing plot wise for some of us, I felt that the twisted direction worked, and for now, I beat it on Hard mode.

Rating: 8.7

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