Sunday, July 5, 2020

Super Mario Maker 2


Bigger, better and ultimately more fun, this sequel brings the much requested slopes towards level
editing, and so much more.

Pretty much all of the content of the original return here, except that the many 8 bit costumes have gone away, unless I did not find them yet? Aside from Super Mario Bros. , Super Mario Bros. 3, Super Mario World and New Super Mario Bros. designed courses, there are also now Super Mario 3D World based courses, which acts as the most unique.

Each of the styles brings their own mechanics and physics towards them, and can be used with flexibility per stage designed, by simple transforming between them. Most of the assets between these 5 are shared.

A new single player Story Mode sees you rebuilding Princess Peach's castle while granting 100 levels that give a good introduction towards what you are able to make this time. After completing it, you unlock the hammer power-up, that lets you smash obstacles, and also create blocks.

With all of the DLC being available now, alongside being able to upload 100 different courses online, I can now also compose worlds similar to SMB 3 and SMW, where you can select which stages will appear per world.

Another interesting and potential fun feature is that you can make courses cooperatively and locally now, while online, you can play with 4 players simultaneously for user created courses. The types of courses range from standard and thematic, towards speedrunning, puzzle solving and Kaizo layers of Mario hell.

There was a time where I thought that the Super Mario Bros. 2 style was missing, but arguably, the Super Mario 3D World style acts as a successor towards that, plus a new power-up lets Mario and friends pick up and throw objects now, akin towards that classic style.

Super Mario Maker 2 is a worthy sequel, full of endless replayability, and I honestly don't see how they could top this for the foreseeable future.

Rating: 7.9

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