Sunday, April 30, 2017

Current State

How´s it going with me as an overall general state?

Well, I'm actively searching for a place of my own, but the house market is expensive, and also very competitive, so despite that I am ready for moving out, I will simply have to keep searching and wait for an opportunity to arise, so that I will finally take the next step.

I control my responsibilities and my tasks of my current job, which means that the challenge and stress are pretty much over with the exception of last minute unexpected incidents, projects or changes which demand agile handling.

This means that I am ready for a true promotion, or atleast the next IT career step, because I think that I have done enough of service desk and local support in order to become for instance a system administrator, which can manage various environments.

IT certificates which I have achieved since late 2015 include ITIL Foundation, MCSA Windows 7 and PRINCE2 Foundation, while I am working my way up with MCSA Windows Server 2012 by preparing for a re-take of 70-411, which is Administering Windows Server 2012.

If I have obtained MCSA WS 2012, then I think that my company really needs to provide for a true upgrade, because otherwise I will stagnate, as my current job hinders me from doing even basic server tasks, which is a shame. My company has promised to let us all become system administrators, but if they cannot realize it on a short term basis, then what's the point?

So, while I will be able to study on my own, do workshops and learn, I will wait with some patience this year, however if there is no true merit towards the promises being made then I will simply look for a new challenge elsewhere, as I am really craving that so called career ladder right now!

And I know that I am able to perform better, skill and competence, experience and knowledge wise. This also goes for other aspects in my life, including keeping a social network, confronting romance, maintaining body health and keeping on dreaming about travelling, my own video game and general happiness.

So what is the consensus on my overall current state? That would have to be "Content, but I am working on Improvement!"

Saturday, April 29, 2017

Hollow Knight

 

This is the best available indie Metroidvania so far, and I have experienced plenty of them already. The main catch is that your weapon of choice is a nail sword which can hit in 3 directions.

Hollow Knight engages you into the strange dark world of Hallownest, a mostly underground environment consisting of deep yet cozy areas, each consisting of their own unique settings to make them consistent and memorable.

Insects occupy Hallownest, and the overall plot reeks of subtle development, meaning that there is hidden lore to be found, and more background information can be obtained if you peer into the dreams of the deceased.

The music is otherworldly, melancholic and astonishing, resulting into a soundtrack of pleasant variety. The controls are precise, floaty and interesting, as you can bounce of enemies, and there are mandatory upgrades in order to progress. Think of a double jump, a super dash, wall climbing, etcetera.

Another unusual feature is that the magic and hp meters are fused into 1 bar somewhat, so that whenever you hit enemies, your soul bar goes up, and if you consume it, you can either heal up or use spells.

It’s a huge game for it’s sub genre, and it gets bigger if you include all of the optional areas and content. You will guaranteed get lost several times in the first playthrough, as the game has the special mechanic of only being able to purchase maps if you find a particular insect, plus unless you have a specific charm equipped, you will have to memorize where your current position is.


The charm system in here reminds me of Paper Mario’s badge system, where you can only equip a handful of them, and yet they all seem valuable and efficient. The charms felt balanced and I think that multiple styles are definitely available.

Secret locations and weird NPC’s galore the game everywhere too, as you will have to do your very best if you wish to achieve the 100% completion status. The game rewards exploration, and thanks to the great level design, you will naturally move to every spot in order to see what’s coming up next.

The only downside is that input lag exists, and it usually happens at predictable events, such as jumping through the acid water, or it unfortunately can also happen randomly mildy, especially during platforming or not getting hit by bosses can it be frustrating, but the gameplay is great enough to continue trying.

Hollow Knight is a magnificent video game with balancing and varied gameplay which includes enemy design, presentation and features, and is an absolute must play for any Metroid, Castlevania or Metroidvania/Castleroid fan.

Rating: 8.6

Friday, April 28, 2017

Three Third Person Shooters, Online

Let's keep it simple this time and take a quick look at the online experience of 3 PS4 games I already previously reviewed!

The Last of Us

Unlike generic online shooters, The Last of Us mixed this up with survival management and scarcity, while teamwork is of course encouraged. The first two modes are self explanatory; Survivors is a deathmatch with no respawns, while Supply Raid adds a counter, or it is a permanent defeat if your entire team dies together at once.


The third and last mode is Interrogations, where you can gather intel from downed enemies in order to locate their lockbox which is the goal in order to acquire the objective of more intel, supplies and subsequently win.

Additionally, The online environment adds as a sub plot, as you gather supplies for survivors who are potential new recruitments, while you can choose between two factions and unlock rewards and bonuses.

The Last of Us online can be thrilling, but in a different way.

Metal Gear Solid 5

The formidable Fox engine works wonderfully and smoothly, even when playing online. After you have become accustomed to the controls through the single player mode, preferably you would be ready for multiplayer gaming.

Also known as Metal Gear Online version 3, Deathmatch is available, but what´s more insteresting are the various stealth related modes which emphasize on that method in order to win the matches. Rescuring or capturing objects as missions complete the variety.

There´s also another online system active in the background while you play the single player, and that is building up your Mother Base´s Forwards Operating Bases through the means and methods of resources, human or not, as well as defending your FOB´s from invasions.

All in all, the smoothness, the variety and the emphasis onto stealth gaming makes Metal Gear Solid 5, or Metal Gear Online v3, an exceptional experience.

Uncharted 4

Competitive multiplayer is the meat of the online environment here, and as you play familiar faces from the characters of the Uncharted series, you will have to defeat your opponents in normal fashion, or into special fashion called Mysticals.

These can enhance the advantage of the player grabbing the legendary items, such as damaging enemies or healing allies. There are summonable sidekicks available with various roles to play such as immobilizing enemies or hunting them down with the sniper rifle.

Treasures can also be found throughout the levels, which is a tradition of the Uncharted games, and they allow you to buy weapons and items. The experience is also improved further by the entertaining voice acting of the playable characters.

Uncharted 4´s multiplayer is in overall an enjoyable time!

All 3 video games offer distinctive multiplayer gaming despite being third person shooters, and I applaud the developers for that.

Monday, April 24, 2017

Horizon Zero Dawn


This is easily the Dutch’s best achievement into video game design, philosophy and sales yet, and I’m proud to recommend this new intellectual property towards the world.

Horizon Zero Dawn is developed and published by Guerilla Games, using their own household engine Decima to bring the breathtaking world alive with natural details and enough assets to keep you observing around.

The setting looks like what at first seems to be human tribes fighting for survival against demonic machine nightmares, but as you will eventually learn to discover the rich background and lore with the gifted hunter Aloy, there is more than meets the eye here.

Combat wise, it’s not just a third person shooter with a bow, there’s also stealth, crafting, melee and elemental attacks to consider, and thanks to tactics like setting up traps, overriding machines and throwing AOE bombs, there is enough strategy and approach towards battles.

The enemy design is normal when it comes to enemy humans, but towards the machines which look like metallic dinosaurs, appraisal should be considered, because they are the main show of the adventure, each of them fulfilling natural and/or mechanical roles. From weak to tough foes, there is enough challenge to consider.


The story is decent on the foreground, and I liked the wrap up and open ending, but the background’s lore sometimes went a bit overboard with it’s specific terms, or perhaps I wasn’t invested enough into the immersion. Still, the world building is another remarkable benefit.

Open world as a formula and sub-genre of gaming is more mainstream than ever these years, and this game simply takes a good approach towards it, with enough content implemented, and enough exploration to do.

A minor criticism is that I found out that rolling through the entire adventure seemed to be the most versatile and swift progress for me to do towards uncharted territory, unless you were fast traveling using a pack. Sometimes, Aloy would also clip into inescapable objects, leaving me no choice but to either suicide or fast travel out of it, and the lip synchronization was off during several conversations.

Other than that, Horizon: Zero Dawn is well worth your time as a PlayStation exclusive, just don’t expect innovation or truly groundbreaking scenarios to happen. I could easily see a solid sequel happening, given it’s critical and commercial success!

Rating: 8.4

Monday, April 3, 2017

Mega Man Zero

One of those rare series which only got better and greater with each entry, and it ended on a perfect conclusive note, featuring the one and only Red Maverick as the star lead, Mega Man Zero is my favorite in overall when it comes to the gradual raise of quality by Capcom.

Developed by the new Inti Creates and co-produced by Keiji Inafune, back then, he still was the proud face of the franchise, and together, they managed to create a mature dark story what in my opinion was the most engrossing to delve into, which would normally take a backseat with previous series.


A century after the conclusion of the Mega Man X timeline, Zero re-awakens in a new barren world where humans and Reploids still are at war with each other, and is unsure about the situation, until deciding to protect the resistance and their leader Ciel.

Due to a energy crisis, the Reploids are blamed by mankind, and thus a genocidal crusade is executed by Copy X who presides over Neo Arcadia, in order to reduce energy consumption, and any rebellions.

Zero's new enemies including the Four Guardians feel as if they are doing it for a just cause, but he opposes them for the in discriminated violence, and seeks to find out what happened to his best friend, and to discover the truth.

I have to admit, the first part of this game before I got to Neo Arcadia the first time was dull, mostly because of the mission structure. Combined with the difficulty level, which is more so than most Mega Man games, Mega Man Zero was and remains a tough cookie.

Cyber Elves are introduced as a main feature and lore in the sense that they add various abilities and effects towards Zero during the action bases gameplay, which is as you would remember from the X series, but now it is based on a new setting, and it also features stylish death animations for Zero's saber to slice through.

Just as I was warming up towards the structure and formula of the game, it ends openly, begging for a sequel to be made. And luckily, Inti Creates complied.

Rating: 8.0


One year after the defeat of Neo Arcadia's leadership, Zero wanders in a desert, and continues to combat any foes thrown at his way, until collapsing of energy. After getting carried and recovered back to the resistance by an unlikely figure, Ciel is trying to end the war peacefully through development of a new energy source.

The new leading figure of the resistance named Elpizo instead uses a militaristic approach to assault Neo Arcadia, and fatally loses the battle. While Zero is busy fighting off the remaining Neo Arcadians, Elpizo eventually discovers and absorbs the Dark Elf, an insidious Cyber Elf capable of corruption.

Originally it was known as the Mother Elf which brought the cure towards Mavericks and the Maverick Virus in the past, but now it has been tainted dark, and it serves an evil purpose. Zero's friend X plays a more active supportive role, now portrayed as a Cyber Elf as well, and explains the backstory and motivation for the current events.

Mega Man Zero 2 is a step up in all aspects, including the soundtrack which just sounds better, the improved gameplay, the newly added weapon rod and the overall presentation. It also features a classic stage select interface, and Burble Hekelot is an entertaining boss to fight.

Rating: 8.5


The best one yet, but also the easiest to beat. This game had one of if not the most impressive stories told in Mega Man history so far in my opinion, and with a twist reveal like that during the climax final boss phase, they really made a special product in here.

The Dark Elf's true origins are explained and displayed, Copy X is resurrected, the Eight Gentle Judges are sent with extreme justice after Zero, the Four Guardians struggle in the overall conflict, and the major antagonist Omega is revealed.

And all of that just because my favorite Mega Man villain is introduced in here, who is pulling all of the strings, which is Dr.Weil, an exiled scientist punished for his inception of the Elf Wars, the corruption of the Dark Elf and the usage of Omega, and for that, his cyborg body continues to regenerate damage indefinitely.

The Secret Disk system is interesting for lore which makes fans of the story even more happy, as they contain lots of info about Mega Man history. Cyberspace is another new feature which again affects gameplay and lore further, affecting your mission results amongst others

Furthermore, Mega Man Zero 3 has the most bosses, the best music and the first secret boss in the Zero series, plus hidden mini games. It's extremely easy to persevere and play through it because it's just awesome to experience it's story, stages and presentation.

Rating: 9.0


The finale to all of the wars. Emphasizes less on the incredible story from Zero 3, but still has the most satisfying ending for a Mega Man game yet, because it literally ends all of the fighting. With Neo Arcadia's old leadership now truly gone, Weil is leading now, and he plans his revenge on humans and Reploids even bigger as he plans to unleash Ragnarok.

With an operation led by his new loyal figure Craft and his combat unit the Einherjar Warriors, all nature must cease to exist surrounding Neo Arcadia, so that Weil forces all humans and Reploids to return and live under his rule.

Mega Man Zero 4 gives us the Zero Knuckle instead of a rod from the previous games, which is fun, too bad that it’s awkward designed to throw each stolen part away. The weather system doubles as a difficulty and stage changer.

The multifunctional Cyber Elf makes things simpler, but I never played around with it too much. The music is arguably the best in the series, and Tech Kraken is easily my favorite Neo Arcadian with a mind blowing stage theme. The difficulty is fair and square, and sub tanks are your friend, even in Hard Mode. And of course the gameplay is more of the same satisfying quality.

It ends on a very high note as Zero defines his reason for fighting towards the psychological, megalomaniac al and evil Dr.Weil, who in return states that despite all of his actions and behavior, that he is still human under his current body, implying that he cannot strike him down fundamentally.

Mega Man Zero 4 is the best ending that any Mega Man game or series could have gotten, and I am so glad that Capcom left it alone and pure, so that the focus could be done on other series anno 2005, but mannn do I crave for a revival of any kind from the franchise right now!

Rating: 9.1

P.S. I am also the proud owner of the Zero Complete Works, a book containing all of the official information regarding this series.

Thursday, March 30, 2017

Top 10 Wii U Games

With the Wii U now officially discontinued and figuratively pronounced dead, while it's successor has been released and available for almost a month now, it's a convenient time for me to put up the top 10 Wii U games.

As usual, what I consider to be top 10 material is for me subjective, objective scores can obviously help with measuring the entertainment factor most of all, but this is how present it. As of this writing, I have not played Yoshi's Woolly World and The Legend of Zelda: Breath of the Wild yet, so naturally, they will be excluded.

#10: New Super Luigi U

It never comes close towards the hardest Mario platformer which is Super Mario Bros.: The Lost Levels NES version, where precise platforming and memorizing are key towards progressing. Still, New Super Luigi U is recommendable for those looking for a bit more coming at their platforming ways.

#9: Pikmin 3

After a long hiatus, part 3 brings HD graphics to gorgeous results, while introducing 2 new species and a way of navigation via the Wii U Game Pad. Interesting new tactics are available, and the time system returns to prioritize your commands.

#8: Bayonetta 2

Bayonetta 2 is ultimately a better sequel, a very hectic and stylish action adventure with giant and supernatural enemies, more girl pop music, a co-op mode, unlockables and replayability in the form of high scores, challenge and achievements.

#7: Splatoon

An exciting and succesful new IP with interesting physics, presentation and gameplay in order to provide you with pure entertainment. Fast paced battles and a stylish soundtrack will keep you returning towards the multiplayer.

#6: Super Mario Maker

I can definitely recommend this as a no-brainer for anyone who is a Super Mario fan, who grew up with these legendary platformer games, who like to play and judge the creations from others and/or who want to attempt to be creative and inspiring with level design in general.

#5: Xenoblade Chronicles X

XCX is a highly graphical experience as you are able to basically explore everything that is observable thanks to the Skells, with fun combat and giant landscapes to discover, you will get value, but there are also many minor nitpicks from me personally.

#4: Super Mario 3D World 

Super Mario 3D World is entertaining with friends, has enough creative new ideas implemented, is long enough to play and collect through it's experiences and also has several new cool songs. It's a very good step in the right direction and very well made.

#3: Mario Kart 8 

In overall, Mario Kart 8 builds upon previous titles mildly, with no true innovations as far as I can see, but the formula continues to work as this franchise remains one of Nintendo's most profitable and most entertaining, as it is easily targeted for anyone from young to old.
 
#2: Donkey Kong Country: Tropical Freeze

Tropical Freeze is one of the best platformers I have ever played. Aquatic and ice bound levels truly return this time, there are tons of collectibles, secrets and other stuff to do, Funky Kong will help you out with his shop if needed and it clearly shows that Donkey Kong remains relevant and he is here to stay.

#1: Super Smash Bros. for Wii U

The ultimate and latest version of Super Smash Bros. has arrived, and Wii U's incarnation is simply sublime on so many levels. It carries over 3DS's core gameplay, but adds on top of that exciting new features, HD graphics and more content than ever before.
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Honestly, I'm in overall disappointed by the Wii U's small quality and quantity based library, and it's actually the worst from Nintendo so far from me, not even N64 or Wii come close to this! I can only wish the Nintendo Switch a much better run, from beginning to end.

Wednesday, March 29, 2017

WarioWare

I never talked about this marvelous series on Flok Factory until now, and that is a damn shame and disappointing from my end, because I'm crazy about WarioWare, and it deserves appraisal and recognition!

As a subseries of the antihero Wario next towards his villanious and platforming adventures, Wario Ware's main concept is that an unlimited amount of so called microgames are launched at you, most of them lastly only mere seconds before the next one comes up.

What this means is that you will have to memorize, respond and train your reflexes in order to overcome all of the crazy, quirky microgames coming right after each other during the various sessions you can select from.

I will now briefly only review the WW games I have played extensively myself and with my friends:


WarioWare Inc.: Mega Microgames! 

The one introducing the very addictive concept, Mega Microgames's originality and that feeling of quickly reacting towards the wave of minigames were felt here first, and whenever you would defeat the "boss" after ten turns, the session's speed would go faster.

Minigames are categorized into different themes, this would also become a standard for the rest of the series. Each of Wario's friendly cast in here would represent these themes, including Sports by Jimmy T, Strange by Mona, Nintendo by 9-Volt and Reality by Dr.Crygor.

With a very innovative and very addictive nature, I have fond memories of playing this obssesively  outside, such as at parks, beaches and gardens. It's totally weird playing it for the first time, but also very hard to resist!

Rating: 9.0

(WarioWare Inc.: Mega Party Game$!  is a multiplayer expansion of MM, and largely is the same, except that several multiplayer games are added.)


WarioWare: Twisted!

The first sequel has the general feature of having to rotate your Game Boy Advance during the microgames in order to overcome the challenges, and surprisingly, the quality is blooming very succesfully!

With a gyro sensor installed and attached towards the game cartridge,  the microgames spin and twist your gameplay sessions this time! Of course, new microgames are introduced here to supply and benefit this feature which is yet again, very addictive and hard to resist.

The game's plot and that of MM also are a nod back towards the developers themselves, in that Wario himself represents the manager, developer and CEO of the game company, and his friends are tasked and assigned to deliver microgames, as the demand is high, and the return on investment is higher!

Rating: 9.0


WarioWare: Touched!

The next installment on the Nintendo DS has the general feature of being able to touch microgames using the stylus and touch screen, and this also includes microphone usage. Including the natural insertion of the DS having two screens, this makes for some interesting changes!

Several new friends of Wario's with their own categories make their debut here, including famous Ashley with her Horror theme. There are also odd extras included called toys, where you can toy with the DS's features to achieve interesting results.

The very high quality of MM and Twisted! would not be replicated here, and yet it's still worthwhile to consider playing through this in short sessions as the content is the largest seen yet, and the innovation continues with each title.

Rating: 8.0
  


WarioWare: Smooth Moves

Arguably the most social and funny entry seen yet, Smooth Moves on the Nintendo Wii utilizes the Wii Remote and Nunchuk in order to perform questionable moves so that you can beat the microgames coming after you.

The stages accompanying Wario's friends  also include 18 variations of holding the Wii Remote. While a mocking and comedic intro explains how to use each of the variations in a sarcastical manner, the microgames in the mean time manage to evoke surprise reactions.

With a touch of multiplayer and yet again a new central exciting feature making all of the installments so far distinguished, there's no need at all to skip or ignore this one as well, as the entertainment is unmistaken.

Rating: 8.3



WarioWare: D.I.Y.


When Do It Yourself edition released, it brought me back to my hay days of amateuristic game development, as D.I.Y. allows you to create your own microgames in a simplistic manner with a simple engine.

Creativity is the ultimate factor into determining if you really like this installment or not. With the option available at that time so share and download microgames online, this would motivate even further to appraise and impress each other.

I have created about a dozen and half of my own microgames on it, programming the code, drawing the art, composing the music and designing the "cartridge" of each of them until I could remix them all in my personal microgame session.

Aside from this exciting creativity feature, D.I.Y. also has a large range of normal new microgames to try out from Wario's cast with their own themes again, and if memory serves me well, it was possible to view their coding to see how they were made by the developers.

While I applaud the effort, for a large part it also asks input from the gamers, and the replayability is affected because of this.

Rating: 8.3
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I have not had the possibility of trying out Snapped! or Game & Wario yet, but from what I can see, I have played the best entries already. Maybe it's too late to introduce a WarioWare 3D for the 3DS, but I wouldn't mind at all too see a Switch edition, using any of the features used so far!