Rating: 7.4
Paper Mario’s latest adventure on the Nintendo Switch. Once new entities known as origami invade and convert the paper figures into their ranks, it's up to Mario and his new companion Olivia to stop her brother from turning everything into origami.
The battle system is quite unique and a departure. It's still turn-based, but Mario is now confronted with a ring system, where he can either spin or slide enemies in rows or next to each other in order to attack them in the best way.
As for boss battles, the stationary (office supply)enemy is put in the center, and Mario will have to figure out through a bit of puzzle solving from outside using arrows and other special buttons in order to defeat each one of them. From elemental creatures to normal tools such as tape and hole punch being bosses, their appearance and personalities were something else.
While the normal battles quickly became redundant and repetitive, because you could only collect coins, defeating it's purpose similar to Sticker Star and Color Splash, the boss battles turned out to be entertaining and memorable.
The origami and confetti themes are fitting and work well in the paper
universe, and the dialogue plus writing was spot on. The soundtrack was
also noteworthy, and perhaps the desert theme during the yellow streamer
episode is my favorite.
Finding and rescuing Toads can be fun to discover them, and filling out Toad Town the more you play is also a nice touch of reward. However, creativity
and variety for characters are still missing. We all want unique ones,
not generic ones. This design philosophy/policy remains awful and 99% of
other video games don’t have this prohibition.
Origami King's new features and directions are welcomed, but the incentive for battling remains low in general. Like many other hardcore fans, I also hate the development’s strict Nintendo policy of not being able to use original NPC characters traditionally anymore, and most of us want a true sequel in the light of 64 and TTYD by now, now with Mario & Luigi's fate also being bleak.
Rating: 7.7
The spiritual successor towards Paper Mario we have been waiting for! and by we I mean the oldest Paper Mario fans around. That doesn't mean that the new Paper Mario titles are bad games with their new themes, but they did become a identity and creativity crisis for the series itself.
Hence why Bug Fables: The Everlasting Sapling truly is what the old fans have been waiting for since 16 or 13 years, depending on if you look at it from TTYD or SPM's release date. Developed by only 4 people from Panama of all countries, I am truly blazed away by the love and charm how this game got created!
It's not just a clone of PM 64 and TTYD's overall concepts, but it certainly has it's own identity, lore, charm and much more, plus it has quality of life improvements upon the established gameplay, it really feels like an evolution.
In combat, you can switch turns and even positions between characters, using relay
functionality so that 1 of the characters can get another turn, which can
sometimes be more tactical. Whoever is in front will be hit the most but
they will also deal extra damage. Action Commands are back!
Kabbu, Vi and Leif are the protagonist trio of Bugaria, and the game has great writing in general for them and the NPC's in the overworld. There is great chemistry, backgrounds, lore and humor to be found, and the tattle and spy options have improved here in quantity and arguably quality.
Multiple abilities per character allow for fun puzzles and platforming moments to happen in the overworld, and the game is split up between chapters. The Cooking and Badge systems(hereby named Medal) return here, and I really, really missed them over all these years. Well, Hollow Knight also kind of has a badge system.
Hard mode is a real challenge for Paper Mario veterans, some of the bosses will eat you up, you will need to use precise movements and the right strategy to beat them. But while I was playing Hard Mode, I would also be getting more Exploration Points, and get rare Medals as rewards.
But alas, after chapter 4, I decided to turn it off, as Normal mode is a bit more fun in order to experience it all even better. Aside from a well done main storyline, the game has numerous side quests to undertake, not just fetch quests, but also unique battles and more.
With a card mini game and an arcade being present, as well as plenty of secrets to be found around, Bug Fables is a true sequel towards the turn based Paper Mario RPG's of the past, and it redeems so much, that it has filled up the void.
Rating: 8.5
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