Wednesday, March 29, 2017

WarioWare

I never talked about this marvelous series on Flok Factory until now, and that is a damn shame and disappointing from my end, because I'm crazy about WarioWare, and it deserves appraisal and recognition!

As a subseries of the antihero Wario next towards his villanious and platforming adventures, Wario Ware's main concept is that an unlimited amount of so called microgames are launched at you, most of them lastly only mere seconds before the next one comes up.

What this means is that you will have to memorize, respond and train your reflexes in order to overcome all of the crazy, quirky microgames coming right after each other during the various sessions you can select from.

I will now briefly only review the WW games I have played extensively myself and with my friends:


WarioWare Inc.: Mega Microgames! 

The one introducing the very addictive concept, Mega Microgames's originality and that feeling of quickly reacting towards the wave of minigames were felt here first, and whenever you would defeat the "boss" after ten turns, the session's speed would go faster.

Minigames are categorized into different themes, this would also become a standard for the rest of the series. Each of Wario's friendly cast in here would represent these themes, including Sports by Jimmy T, Strange by Mona, Nintendo by 9-Volt and Reality by Dr.Crygor.

With a very innovative and very addictive nature, I have fond memories of playing this obssesively  outside, such as at parks, beaches and gardens. It's totally weird playing it for the first time, but also very hard to resist!

Rating: 9.0

(WarioWare Inc.: Mega Party Game$!  is a multiplayer expansion of MM, and largely is the same, except that several multiplayer games are added.)


WarioWare: Twisted!

The first sequel has the general feature of having to rotate your Game Boy Advance during the microgames in order to overcome the challenges, and surprisingly, the quality is blooming very succesfully!

With a gyro sensor installed and attached towards the game cartridge,  the microgames spin and twist your gameplay sessions this time! Of course, new microgames are introduced here to supply and benefit this feature which is yet again, very addictive and hard to resist.

The game's plot and that of MM also are a nod back towards the developers themselves, in that Wario himself represents the manager, developer and CEO of the game company, and his friends are tasked and assigned to deliver microgames, as the demand is high, and the return on investment is higher!

Rating: 9.0


WarioWare: Touched!

The next installment on the Nintendo DS has the general feature of being able to touch microgames using the stylus and touch screen, and this also includes microphone usage. Including the natural insertion of the DS having two screens, this makes for some interesting changes!

Several new friends of Wario's with their own categories make their debut here, including famous Ashley with her Horror theme. There are also odd extras included called toys, where you can toy with the DS's features to achieve interesting results.

The very high quality of MM and Twisted! would not be replicated here, and yet it's still worthwhile to consider playing through this in short sessions as the content is the largest seen yet, and the innovation continues with each title.

Rating: 8.0
  


WarioWare: Smooth Moves

Arguably the most social and funny entry seen yet, Smooth Moves on the Nintendo Wii utilizes the Wii Remote and Nunchuk in order to perform questionable moves so that you can beat the microgames coming after you.

The stages accompanying Wario's friends  also include 18 variations of holding the Wii Remote. While a mocking and comedic intro explains how to use each of the variations in a sarcastical manner, the microgames in the mean time manage to evoke surprise reactions.

With a touch of multiplayer and yet again a new central exciting feature making all of the installments so far distinguished, there's no need at all to skip or ignore this one as well, as the entertainment is unmistaken.

Rating: 8.3



WarioWare: D.I.Y.


When Do It Yourself edition released, it brought me back to my hay days of amateuristic game development, as D.I.Y. allows you to create your own microgames in a simplistic manner with a simple engine.

Creativity is the ultimate factor into determining if you really like this installment or not. With the option available at that time so share and download microgames online, this would motivate even further to appraise and impress each other.

I have created about a dozen and half of my own microgames on it, programming the code, drawing the art, composing the music and designing the "cartridge" of each of them until I could remix them all in my personal microgame session.

Aside from this exciting creativity feature, D.I.Y. also has a large range of normal new microgames to try out from Wario's cast with their own themes again, and if memory serves me well, it was possible to view their coding to see how they were made by the developers.

While I applaud the effort, for a large part it also asks input from the gamers, and the replayability is affected because of this.

Rating: 8.3
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I have not had the possibility of trying out Snapped! or Game & Wario yet, but from what I can see, I have played the best entries already. Maybe it's too late to introduce a WarioWare 3D for the 3DS, but I wouldn't mind at all too see a Switch edition, using any of the features used so far!

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