Saturday, April 11, 2015

BioShock Trilogy



Amazing immersion is the greatest thing BioShock has to offer for gamers. BioShock's second great feature is the player's activity with Rapture and its many, many objects to collect and manage. It reminds me in a way of Metroid Prime's scanning mode, but this is even more fun in my opinion. Next to these incredible things are the enemies and weapons which both are above average. In overall, BioShock is a modern classic PC game.

The iconic Big Daddy and Little Sister combo alongside the special currency known as ADAM made it all even more memorable, and added towards the game's overall lore and underwater setting. All of those special powers like freezing and flaming up enemies, setting traps and deflecting and moving objects added to the entertainment factor.

Alongside those delicious ingredients, BioShock also had fun hacking puzzles to solve so that you could turn turrets and flying bots towards your side. And I always was interested into picking up those audio tapes and listening towards those citizens about the stories they had to share.

Rapture is an underwater city with extreme capitalisic ideals as foreseen by it's founder Andrew Ryan, and BioShock is simply unforgettable because of this setting which pretty much never had been done so effectively in video games as before.



The high production values continue to uphold here, as BioShock 2 looks and plays even better than before, and this time, the story takes a new opposite direction in regards to the central antagonistic view of Sofia Lamb's communisic family ideals, instead of Ryan's capitalist stance.

With a different new protagonist as well in the form of a prototype Big Daddy, you are equipped with a very satisfying drill arm, allowing you to kill enemies very smoothfully. It's still Rapture you are residing in, only ten years later and arguably even more worse and insane than before.

Rapture is even more delightful to explore, with new strong enemies, more items to collect and manage, a better puzzle game and still the amazing atmosphere and detail to the underwater world, including great dialogue. 

I have  respect to the developers regarding the polish of these two titles. It also has multiplayer for the first time but I am easily satisfied with the single player already. A new remote hacking tool is also introduced allowing the player to hack from indirect distances.

Out of this trilogy, BioShock 2 is my favorite for the more personal story between Lamb, Eleanor and Delta as well as the gameplay and level design being the most fun to experience.



With a new setting, storyline and events, Infinite does many things right, but is becoming weary when looking at the mechanics that haven't changed much, making the game feel repetitive at the basic layer.

Booker DeWitt is on a mission to rescue a girl from a prison tower high in the sky at the floating city of Columbia, where the American vision continues to give rise to exceptionalism. The Founders follow the prophet known as Comstock, who rules over them.

Promoting ultra-nationalism, jingoism, militarism and xenophobia, The Founders are on top of Columbia and are besides hunting down the False Shepard(Booker) also having a war against the Vox Populi, a resistance group of common folks with a political position of anarcho-communism.

Rather than being insane like the enemies found in the previous games, the enemies are this time are more fanatical and full of bigotry, for they would gladly sacrifice themselves in order for destiny to come upon them all.

For the first time in the BioShock series will you have an A.I. partner to support you through the game. Elizabeth, an important character, will look for loots to throw at you, help with lockpicks, offer her role into the overall story and most interesting is able to open up tears.

Tears are like mini wormholes, spontaneously letting you warp back or forward into time, or during combat sequences, objects or even people who aren't present in present time, are able to be "brought" into the current age by the strange quantum powers of Elizabeth.

These include tear covers for you to hide behind, tear turrets for assistance, tear hooks for additional mobility and supply tears such as medkits, ammo and several more.

Next to the tears is another innovative feature found back into the skylines. Not only do they provide for more exciting sightseeings of the city of Colombia, as well as adding a large chunk of transporting, they are also tactical and essential into gaining victory over the most difficult battles.

Vigors and Gears are replacements for getting equipped with magical powers and skills enhancing you at certain levels. These range from crow attacks to inflicting more critical hits at your opponents. The A.I. of the enemies is pretty straight forward.

The enemy design is impressive and fitting for Columbia. Aside from your average police men, soldiers and civilians, there are Firemen, pyromancers armed with armor suits and explosive attacks, Crowmen, capable of warping and pesking you, Patriots, spitting out propagandas with his mini gun and Handymen, the most challenging enemy.

Facing these last guys was a pain on Hard Mode and even worse on 1999 Mode, but you are able to exploit them. I's okay, otherwise these guys have way too much stamina, agility and strength for you to handle.

I was expecting Songbird as a recurring enemy, but it turns out he is exclusive towards cut-scenes instead.

The ending towards BioShock Infinite is a clever one, although not the most mindblowing as other certain videogames or movies, but it added more depth and afterthoughts after finishing it. I won't talk about it, but I can tell you that it has to do with the theme of time.

As far as the future of the BioShock franchise goes, it seems that it will continue at some point despite the departure of Ken Levine and his team of developers. There are enough stories to explore in either Rapture of Colombia, or they could always introduce towards us a new subterranean setting.

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