Tuesday, June 10, 2014

Mario Kart 8


In this latest sequel which has been marketed and promoted progressively, Mario Kart 8 takes new turns while hanging on old threads to keep both old and new fans consistent of the overall design it has going for it.

First of, the 3D art style is the prettiest seen yet, with smooth gameplay to back that up, even when going online with a buddy. 4 player mode is technically called a downgrade, but no true entertainment is lost in the process.

Mario Kart 8 features not only a few new interesting items such as the Piranha Plant and the counterdefensive horn, it also has layed out new anti-gravity based roads in order to utilize more routes to take besides normal ones and short cuts.

The chosen courses from past titles have enough favorites from the general audience such as Melody Motorway to satisfy, and new tracks include an airport, a water park, an electrodrome and a cloud based stage which are among the most impressive, aside from the usual Bowser's Castle and Rainbow Road.


The character roster however could have been improved, as too many babies and dissapointing unlockables were used instead of more variety in appearances. Weight classes and different parts of karts, wheels and gliders are still available.

Battle Mode still isn't as fun as it used to be in older titles, as Nintendo has once again changed how this mode works considerably. The time trials and online mode as well as the usual unlockable Mirror Mode add a lot of replayability to redeem this dissapointing factor.

In overall, Mario Kart 8 builds upon previous titles mildly, with no true innovations as far as I can see, but the formula continues to work as this franchise remains one of Nintendo's most profitable, as it is easily targeted for anyone from young to old.

Rating: 8.5

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