1.5 years later, and I STILL have not 100% completed this massive and largest 3D Mario game!
The truth is that life is busy, and I am content with having beaten it in a normal way already. As of this writing, I have about 500 Power Moons out of the 999 in total, which is just about halfway through, technically.
Collecting those remaining Power Moons, it's all about exploration, discoveries and receiving joy out of them, most of the time. Some of them are uniquely placed and obtainable, others are scattered throughout the kingdoms, and a few have repeats offering slightly harder challenges.
Revisiting the kingdoms and doing them in various portions is perhaps even more fun than seeing them the first time, as exploration is expanded as you touch the moon rocks. There is also a Hint Toad which you can pay if you are unable to find any Power Moon in the current kingdom.
Odyssey's design is just amazing in general, such as being able to keep collecting Power Moons without have to reload the sandbox level every time, the level design as previously said in Part 2, Cappy's absorb skills as said in Part 1, and just the ambition of it in general.
Nintendo really blew everyone away with this one, and I would welcome a sequel towards it without question. After the release of Super Mario Maker 2 last year, rumors have appeared this year since Super Mario's 35th anniversary is coming up, that they are developing a best of, HD remastered port collection of Sunshine, Galaxy 1 and Galaxy 2, maybe more.
Perhaps that will happen, perhaps not. As money keeps coming in for them with the success of the Nintendo Switch, perhaps we won't see another 2D or 3D platformer until the next console or handheld. In any case, I am happy with Super Mario Odyssey, which is just one of the latest reasons to love and keep in touch with Nintendo.
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