Saturday, February 23, 2019
Splatoon 2
I didn't completely review Splatoon three and a half years ago because of the lack of content back then, but then again, at the last paragraph, I did give it a summary, as afterwards only more content in the form of weapons, stages and clothes was introduced, so the rating stands for me.
As I am catching up to the Nintendo Switch's current library, Splatoon 2 stands before me. Is it a worthy sequel? One thing is for sure; Nintendo fixed the content, even upon release, as the single player has grown, and there are more online modes.
The campaign is yet another fun one to play, as one of the squid sisters is missing, Agent 4 is tasked with getting through the Octovarian army in 5 sections. Weapons are introduced, while enemies and obstacles will keep you busy.
New announcers Pearl and Martina will keep you occupied whenever you start up the game, while the shopkeepers seem to be the same ones returning. New songs, weapons, stages and splashy colours are also included.
The online multiplayer remains the meat of Splatoon 2, as Turf War and ranked matches return to give you matchmaking, leveling up statistics and early on lets you unlock more nifty weapons with their own nifty abilities.
Equipment with passive features also returns, and local multiplayer is also available. The numerous weapons and abilities to use keeps the replay value high when combined with the matchmaking, and I simply love how the matches only take a few minutes, and yet you keep want to play a few more matches after each one.
Splatoon 2 is a liquified inky sequel, with enough content to keep you returning, and it's great for a few rounds of playtime as a pick up and play kind of game.
Rating: 8.4
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