Wednesday, January 30, 2019

Super Mario Odyssey Part 2


As promised, here's part 2.

But perhaps a part 3 is needed as well, because at the time of writing, I only have collected a meager 250 Power Moons in total so far...and I know how much there are in total for Super Mario Odyssey, the biggest 3D Mario game yet.

After the credits, moon rocks will fall down on all of the kingdoms, and if you touch them with Cappy, more Power Moons will appear all over the maps. Some of them are easily found, others require some kind of condition, challenge or perception.

And then there are those where you really will need to decipher the environment or review the hints in order to find them.  I was surprised to unlock another area after reaching number 250, I wonder if there is anything else left.

Anyhow, a buddy of mine told an interesting review on his own regarding the game's level design. It is designed in such a brilliant way that both veterans, including speed runners and hardcore fans, as well as newcomers, can beat the game.

Precisely because the design lets you perform and work with it either by the advanced move sets available, some of which are never explained in a tutorial, or simply by only running, jumping and doing Cappy's basic throw.

Not only is Super Mario Odyssey packed with content, it makes you feel happy and cozy, and it's brilliant, as the momentum is hard to resist. As for me personally, I play it in my leisure time alongside other recent major releases.

Let's rate this a 8.8 for now. Let's see if that will fluctuate in the future!

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