Thursday, November 2, 2017

SNES Mini


What a wonderful piece of nostalgia product!

I have been immensely enjoying this mini version of a 16-bit era I barely experienced in my childhood, until I became aware of ROMS and Emulators in 2002. Until then, in me and my brother's collection we only experienced Super Mario World, Super Mario Kart, Mario Paint, Yoshi's Island, Lufia 2: Rise of the Sinistrals, Secret of Mana, Secret of Evermore, Killer Instinct, The Legend of Zelda: A Link to the Past, Super Scope 6, Pocky & Rocky, Mega Man X and Mega Man X2.

That is in hindsight a very good solid selection of SNES games, but looking back at it now, we barely scratched the surface of the library. And now in 2017, I am replaying and beating the greatest ones on this product, and with Kirby's Dream Course being the exception, all deserve an inclusion.

Yes I beat each and everyone of them before, but this is a great excuse to go back to them. Aside from the selection of games, the SNES Mini's interface is slick, smooth and cozy, with the box art of each game standing out. What a great time to be a gamer back then, and now!

Aside from save states being present, you can rewind a bit back in time in order to retry for instance difficult or memorable events during each game. You can also have Pixel Perfect or CRT Filter modes selected to change the graphics, and each original manual can be viewed through a QR code.

Hacking or bricking the system has already been done, and people have included hundreds of additional games on it. It's rather tempting to do the same, as the HDMI output and the overall design are enjoyable to try elsewhere.

The SNES Mini is arguably even better than the NES Mini because Nintendo learned from some of the previous feedback, it has a better overall lineup, and the scalping and reselling scene has become damaged as additional units are coming up.

Now you're playing with Super Power, again!

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