Sunday, October 9, 2016
White Day: A Labyrinth Named School
White Day is an overlooked but effective horror game from South Korea made in 2001. Referencing an annual day for East Asia just over a month after Valentine's Day, the story is about breaking ancient seals and returning a diary, and is cast with students.
It has an interesting design philosophy in that it both has a multiple choice based conversational system and an interactive inventory graphical user interface, while being able to manipulate physical objects inside a first person perspective.
Seeing as there are no weapons for you to defend yourself with, you must adapt to the environment and hide from various enemies including lunatics, ghosts and demons. The game is divided into 3 acts, or 3 buildings.
There is also a heartbeat meter indicating how much your character can handle the current situation, which is reminiscent of Clock Tower, plus it adds a psychological layer whenever you are desperate for escape.
A Labyrinth Named School is a very solid hidden horror gem and should not be missed by gamers who definitely dig series like Fatal Frame and Clock Tower. Proclaiming that it's the scariest game ever is just your usual strawman marketing, but nevertheless, I had a "heightened" time with it!
Rating: 7.3
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