Sunday, January 31, 2016
Retro Blog: Torin's Passage
The new year starts slowly in regards to my blog articles, but I am sure that I will be able to tell you about my experiences, opinion and insight plenty of times again in 2016. It is also the year that Flok Factory will most likely undergo changes in the form of starting an online video channel.
Now let's go back to the past and re-visit Torin's Passage. It's a point-and-click graphical adventure with handdrawn characters interacting with you in a fantasy setting, where the story is split over 5 chapters.
Developed by a division of Sierra, whom used to be kings when it came to graphical adventures, Torin's parents are imprisoned and he goes on a quest to rescue them alongside a purple dog named Boogle which can turn into a variety of shapes.
The graphical user interface is a combination of the actual gameplay combined with an inventory screen at the bottom. Characters themselves are hand drawn, and are widely depicted over the course of the chapters, which include a hot world, a fairy tale and some kind of entertainment set.
The puzzles involve combining certain items, sliding puzzles and memorizing. There is a hint system which can be turned on or off which is good, but as a kid I never figured all of the puzzles in the game, which is typical for many similar games for me.
It is only later in life that I was able to beat it, but nonetheless it remains one of my memories from the 90's. Looking back at it now, Torin's Passage is not only a memory, but also an above average graphical adventure. Certainly not the best, but not the worst either.
Rating: 7.0
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