Thursday, April 30, 2015
The Legend of Zelda: Majora's Mask 3D
Last february, Majora's Mask was finally enhanced and re-released, fifteen years since it first appeared on the Nintendo 64 and when I was 12 years old. Packed with touch controls, an improved interface as well as visuals, it is unmistakenly the best version available.
Having only beaten the game twice before, playing through it for a third time is of course both a nostalgic ride, but also a refreshing experience. A few differences such as an extra empty bottle, a new Twinmold battle and a more convenient map system make this an easier yet a more enjoyable experience.
Of course, I already talked about Majora's Mask with much love previously five years ago(http://flow-rush.blogspot.nl/2010/12/retro-blog-legend-of-zelda-majoras-mask.html), and pretty much all of what was said there still applies over this new edition.
This time, I once again got all of the masks, the best sword, all of the faeries in the 4 dungeons and did pretty much everything except for several heart containers/pieces which I wasn't bothered to collect this time because frankly for me the game isn't difficult anymore.
I still am dissapointed that Nintendo didn't have the time during this longer development period of certainly 3.5 years to include at least a bonus dungeon of some sorts instead of fishing spots, similar to A Link to the Past's GBA version.
Because out of all the Zelda games released, Majora's Mask could benefit from one more. And I don't really count Ikana Kingdom or the Pirate Fortress either way.
Now that Nintendo has more or less remade Ocarina of Time, the Wind Waker and Majora's Mask, alongside rumours that Twilight Princess could be getting a New 3DS version, I wonder what's next for Zelda as far as handheld gaming goes.
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