Monday, April 29, 2013

Uncharted Trilogy

 
Naughty Dog's Uncharted was a new IP back in 2007, and a system seller for the Playstation 3. Currently it has four available titles, is immensively popular and is also well loved by critics. As I started playing the first part, I knew that I was in for an exciting adventure.

Meet Nathan Drake, enthusiastic treasure hunter of old artifacts who is talented with both languages, guns and being funny in overall. Together with his friends Elena and Victor they search for Francis Drake’s fortune in South America, which is connected with El Dorado.

The main theme of the soundtrack is pretty good! It plays as an action third person shooter set during exotic locations while going on with unraveling mysterious areas and treasures. Somehow, it's all very similar with Indiana Jones.

Enemies were ridiculous in their amounts, but I suppose that could be called game logic. Still, near the end in particular the church shootout was challenging. Before that, the enemy waves were do-able, even the unexpected monsters found later on.

The climbing physics were fun in a different way from for example inFAMOUS. The cast was likable, especially Nathan was funny intentionally and unintentionally whenever dying in a silly way.
As for the puzzles, these were too simplistic. Everytime Nathan opened up his little book, the clues were in your face.

Whenever you would sometimes get lost by the detailed graphics, you would sometimes find smaller treasures that act like trophy achievements. This is one of the few times for me where they actually make sense to have a reward system surrounding these precious objects. 

The technical and production values are seen back by the colorful detailed graphics, voice acting and animations. These continued to get even better with each sequel, but I am honestly impressed at the amount of details designed here already.

In overall, Uncharted is rightfully an entertaining game and Drake's Fortune happens to be just the first entry. I am pretty sure that the best has yet to come!

Rating: 8.2


An explosive sequel where the scope of the settings increased dramatically, and the action sequences could easily be described as a summer blockbuster from Hollywood.

In Uncharted 2: Among Thieves, Nathan, his mate Harry Flynn and colleague Chloe Frazer have an agreement upon going after the mythical Chimsala Stone, rumoured to be hidden in Shambhala somewhere.

But the road is long ahead, as Drake will journey through Turkey, Borneo, Nepal and Tibet before arriving on the destination. Through these transitions, old friends and new villains are appear. Victor takes a minor role but Elena is more involved with Nathan's troublesome adventures.

And boy do these adventures get crazy sometimes. From a falling train at the very beginning to a collapsing building during a civil war to a giant hidden temple of ice and platforms, there certainly were a variety of locations present.

Especially the parts of Tibet were astonishing for me. The culture was well presented. I thought the snowy mountains of the Wii game Cursed Mountain were already impressive, but the ones seen in here are just sick. (although to be fair, the mountains were used differently in each game)

Lavericius was one tough son of a bitch as a final boss as he wouldn't go down easily. The excuse of quantity from the Serbian army was more plausible than the large group found in Drake's Fortune because they felt more authentic as mercenaries.

Among Thieves is a very good game that builds upon what was achieved with the original with everything, but the best part is that it's such a lengthy game with many satisfying moments of success.

Rating: 8.7


Very similar to the previous one, except that the settings and story are different.

In Uncharted 3: Drake's Deception, Nate and Sully experience a deal gone wrong in England, but are still able to continue their latest journey, involving around uncovering the lost city known as Iram of the Pillars, and using the tools and hidden notes left behind by Francis Drake.

Since the focus is on these two this time, the other support characters Chloe and Elena have minor roles. The new villains Talbot and Marlowe plus the new minor character called Cutter are fine.

After leaving London, the two find themselves in eastern France, looking for a clue which might pinpoint where to go next. Meanwhile, Chloe and Cutter are investigating the other possible location in Syria.

As the latest wave of enemies keeps the tensions going, and after the 4 characters reuniting, Nate and Sully alongside Elena find themselves stumbling upon an ancient underground tomb in Yemen. There it becomes clear that the final destination will be somewhere in the center of the Rub' al Khali desert.

What Drake's Deception easily does better than the previous ones in my opinion is the amount of different puzzles being available. Also, I liked how I noticed the references towards blockbuster movies such as the final action scene in the James Bond movie The Living Daylights.

The desert chapters were spectacular, with mirages and hallucinations appearing, a cavalry moment, the sandstorm or just walking around aimlessly, looking for water. What I also noticed just now is that each Uncharted game ends not only with a hidden location, but mythical enemies as well.

Also somewhat new towards this entry is playing a chapter during Drake's youth in Colombia, where the relationship between his best friend is created. Marlowe's background remains unknown, but I could imagine.

So it turns out that the Uncharted trilogy is a very good trio of action adventure games with platform and puzzle elements that have easily captured the magic found in typical successful action movies. I'm sure that Sony and Naughty Dog are very proud of these titles as well.

Rating: 8.6

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