Sunday, October 24, 2010

How to make Resident Evil 6

Capcom, do us a favour and go back to the good old moments of eerie stuff found at the retro Resident Evils. After you are done doing your thing with Resident Evil: The Mercenaries as an expanded Mercenaries game as well as Resident Evil: Revelations for fixing up some questions in the plot after 5, please consider going back to scary games for the franchise once again. It is the only thing truly missing from Resident Evil these days.



What you should do:

Bring back the genuine moments of "something is not right", such as a hanging random Umbrella researcher back at the residence in Resident Evil Remake or hell, plenty of other moments from that game. What has entirely been missing from Resident Evil 5 has been any scary moments at all, other than the gross out moments from Las Plagas enemies, if you can still call it gross out after playing 4 already (who by the way atleast had 1 area that was kind of intense, where the Regenerators await).

Maybe it's the fixed background camerawork that should return at points in Resident Evil 6, in order to provide creepy spots towards us and the characters. The gameplay however is very well done, as many others have already copied the over the shoulder perspective in the past years. So, to summarize, keep the gameplay intact with here and there some new things to offer, but bring back the horror.

What you shouldn't do:

Rely on the Umbrella storyline, or remnants of that oncemore. Umbrella's story ended with 4's introduction, and the leftovers of that company have been dealt with. All that remains are sold viruses throughout other organizations and a certain Alex Wesker, who has just been in time created before the end of 5. I wouldn't care less about an Alex Wesker at the moment, but the viruses such as T and G can provide plenty of storylines on their own by the people who abuse it.

Reboot the story in the same way like 4 did, but go beyond the main cast. Instead, introduce two new main characters like 2 did and just go on with that, maybe have one unlockable character after beating the game or in an extra mode but stop bringing back everyone from the dead, like you already did with Barry Burton and Rebecca Chambers. Not that they are truly dead, but you get my point.


Instead, start out fresh, bring back the horror, remain from getting repetitive and unleash survival horror with scarce amounts of supplies once again. The gameplay is there, however the experience will definitely weaken if you decide to go predictable once again Capcom.

No comments: