Saturday, February 25, 2017

Fire Emblem Fates


Birthright

First version of a "trilogy", or a story branching into 3 paths, Fire Emblem Fates: Birthright is a typical sequel with Awakening’s gameplay continued.

You are able to build buildings inside a fortress as you get through the chapters this time, support relationships and breeding are available again and the rescue option is still only done by using a staff.

Upon choosing this path, you will follow Hoshidan’s soldiers to retaliate against the invasion of the kingdom of Nohr.

The story is typical except that both Nohr and Hoshido claim to be your true family towards the Avatar you create. Personally, I was left with 3 units after playing Hard and Classic until chapter 20, and then I switched to Easy and Casual in order to beat the game. Birthright is faithful Fire Emblem gaming.

Conquest

A stronger campaign, more mission objectives and tough as nails, Conquest is better than Birthright. And again, I had to lower the difficulty to Normal and Casual around chapter 20 because it was getting too ridiculous, even though I have played plenty of Fire Emblem games so far.

With a more interesting cast of characters, and greyer values of morality throughout the plot as to what is the right choice, you will feel perhaps even more at home with this campaign, as you will with guarantee start losing your units and feel rage and despair in here.

Revelations

Supposedly, Revelations, also known as the 3rd route, is the best of the three, but I've had enough Fire Emblem for a while, and it looks like the franchise is bigger than ever after the special january direct. I will discover Revelations somewhere later this year.

Rating: 8.3/8.4

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