Thursday, May 1, 2014

Arkham City

For some unknown reason, my old Arkham City blog from January 2013 has been deleted without my awareness or consent previously. That's why I am reposting the post from the backup I conveniently made before I lost the details forever:

2012 has arguably been the best Batman year for me. The Dark Knight Rises was unforgettable, I had finished watching Batman: The Animated Series and I also beat Arkham City: Armored Edition. The only thing I would like to still try is to catch up on those animated films such as Mask of the Phantasm, or honestly, I should read a Batman comic for once, where the legacy all started.

At the end of Arkham Asylum, the Joker meets his demise at Batman after a fierce enhanced battle thanks to the toxic formula known as TITAN. 18 months later, Arkham City is in effect because of Quincy Sharp's influence as new mayor, claiming that previous prisons and the asylum have seen their best days.

Thanks to a beneficial sponsor and Hugo Strange's strange alliance with the mayor, the new city for the criminal population is formed with the approval of Gotham's normal citizens, and hell just got a new makeover.

Naturally, Bruce Wayne is worried about this large new experiment, and is through circumstances forced to put up the mask, take on the cape, rescue people and fight crime once again. He will have a lot of urgent events to deal with while moving his way through the wicked place.


Batman's gear is largely intact from his previous adventure, and  pretty much all of them have been boosted with new abilities in their  own ways, either in their mobility or in the case of the Wii U, visually as well as touch control being in effect.

The amount of content Arkham City provides is overwhelming. As I was exploring the area for the first time during the main objectives, and even if you think at first that because of the scale the map provides it could be somehow not as large as you thought, be prepared for the opposite instead.

The encouragement given during combat sequences is favorable because even I during the first playthroughs of both Arkham titles would be baffled sometimes as to what tactics should be used, in their amount of variety, quantity and such.

The percentage of the active rogue gallery is absolutely gonna make any fan happy this time around. Instead of a generous amount of present villains in Arkham Asylum, the sequel spoils with them so much, it's quite amazing.

Riddler has always been madly obsessed with our hero, but he truly has gone too far in Arkham City now. This place is BOMBARDED with the green questions, it's absurd! Be prepared that some of his puzzles will make you quite confusing for a while.


There are also others of course present, depicted below, and more. Not every encounter will be full fledged and dramatic as others, but in overall I feel that Arkham City really will please the majority for the faces that do show up.

The ultimate Batman game has now been boosted up with Armored Edition. It comes with the ability to activate B.A.T. mode, which will enhance Batman's strength even further. Playing the game on Hard mode remained no pushover even with this new feature being present.

It's easy to get lost sometimes on what to do next. Luckily, Batman is able to traverse around easily thanks to his gear and new ones as well such as the Freeze Blast. The main story to follow is around the same length as Arkham Asylum, but the side quests are everywhere.

Arkham City just plays extremely well and satisfying, more than just beating the crap out of criminals. Expect to sneak around, investigate crime scenes, interrogate and decrypt, as well as rescue allies and overcome platform and puzzle segments.

I might be a year "too late" according to the ones who beat the game on their PS3, PC or XBOX360 already, but once I saw the E3 trailer for the Wii U edition, I knew that it was worth waiting, just for the GamePad's touch, intel and navigational abilities alone.

And I can play the game in my bed or on the toilet.

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