Tuesday, November 29, 2011

Super Mario 3D Land

Undeniably, Mario's latest adventure on the Nintendo 3DS holds a special tribute towards one of the greatest NES games, which is Super Mario Bros. 3, which also happens to be my favorite Mario platformer.

Super Mario 3D Land is also connected with the 2 Game Boy Land titles, but I don't think there is much relevance other than the name. It's design is closely observed from various kind of earlier titles, including Super Mario 64, the Galaxies, the New Super Mario Bros. entries and as if reincarnated for a new era, Super Mario Bros. 3 elements are floating around this whole game.


With it's precise controls where I only had to get used with the slide pad's movement for a few levels, 3D Land is instantly familiar for anyone who has played with the plumber's platformers before. It takes constructive level design, which gradually emerges towards getting better crafted, while it keeps you busy with collectable valuables, well known and new enemies, remixed and re-used songs from before and a steady rate of variety.

It is, if you think about it, so diverse by it's levels, that it constantly keeps the players busy and guessing as to what kind of obstacles are to be found next. The new and old power items such as the Raccoon Tail and the Boomerang Suit offer simple yet enjoyable ways of playing. And if you have trouble, presumably because of the last levels, there is help available.


The 3D is rendered useful in here, allowing for some interesting level designs here and there. It has also become more accurately to land on spots during the game now because of the third dimensional helping out. Certainly, this is a very good choice as a game if you want to see what benefits 3D brings towards gaming.

After beating the game, unlocking 8 more worlds, I beat those as well and I can safely conclude that it indeed is a better game than the New Super Mario Bros. games, but does not hold up well enough towards the Galaxy games, when speaking of level design, length and presentation.

For a portable 3D platformer, this is a good choice to pick up if you want to spend 5 through 10 minutes each day to swift through several levels, or just beat the whole game in roughly a week. Which means getting a whole lot of Star Coins and seeing the last available levels.

I am also told that the very last level is unlocked if you beat the whole game pretty much twice, but I don't feel like doing that, much like I did so with the first Super Mario Galaxy.  In any case, Nintendo has put up a very fine Mario game once again.

Rating: 8.0

No comments: