The original title deserves as much attention as it's sequel, but I
gotta hand it over to the sequel for introducing to me personally to a
world of tournaments, or as it officially is called nowadays, e-sports.
Still, talking about all three current games as a whole while focusing
mainly on Melee shouldn't hurt.
Around the spring of
1999, a very curious looking fighting game was revealed in a Dutch
gaming magazine. Called Super Smash Bros., I was instantly hooked as a
young teenager, and I remember hanging up a picture of the game on the
refrigerator in the kitchen. After obtaining the game, and after
unlocking everything, the most cherishable memories I have with this
game is having very good times every saturday afternoon with my best
friends since then.
Super Smash Bros. came with it's
own unique but simple based fighting system, where easy movements were
set in place in order for us to glance at physical moves, as well as
special exclusive moves. In essence, all of the character's worlds were
put up against each other, bringing with them stages, cameos, items,
music themes and of course the main characters themselves.
This
trend became the basic for what the fighting games are all about.
Introducing us to franchises, as well as recognizing the well known
ones, while this crazy fighting system was being put to great use, there
is no doubt that Super Smash Bros. remains a classic all-stars based
game.
Now I can go all I want into how these games
actually play out, but I trust that anyone that is reading this can
easily and understandably take note of this, by using either a manual, a
YouTube video or just by having played them. After all, the franchise
is massively popular, one of the biggest from Nintendo.
After
playing several more prominent N64 titles, the GameCube was among us,
and the internet with it's mighty influence had arrived.
Simultaneously I was getting introduced in 2002 with the sequel, Super
Smash Bros. Melee and the gigantic fan site known as Smashboards, which
also happens to be the first forums I had started with and pretty much
was the first true homepage for me personally after a small period of
scouting for Emulator ROMS, being very active there until the second
half of 2005.
Having watched the teaser trailer of the
sequel uncountable times, each time drooling of the thought of playing
this on the successor towards the 64 bit console, it finally arrived in
May 2002, a half year after the American release, which felt way too
long for me. Again, after unlocking everything, I had even more fun with
this than the original.
Then, at Smashboards, the
Dutch Tournament was announced by Mr.Silver, and curious people
responded. Situated east from my hometown, I was obviously hooked as
well as my buddies. While we trained together(and personally I trained
countless times as well against the CPU, which worked for me, but only
in a fair way), we decided to register for this special event happening
in late 2002.
And as the first contenders arrived in
Ede, the competition had started. The names were filled in, the brackets
were used as Double Elimination, the money was given from us all as the
price for the first place, and the atmosphere was starting to change.
Never
before was I excited that much to get higher in this private
tournament. I can remember how pretty much all of us had such a good
time competing against each other, discussing the game and the rules we
used, and in overall the mood was great.
I met many
kinds of people there. Some of them have vanished with no sweat, others
from which I held either respect or friendliness had disappeared from my
available connections entirely, and some are still my friends today. We
do not speak much to each other, but we all remember the awesome
memories of the Dutch Tournaments, which by the way were 10 in total,
and happened from late 2002 until mid 2005.
There were
so many funny as well as thrilling moments that it would be impossible
to let myself type them all out in here, or even to remember others
which I have forgotten now. Examples such as the quirkiness of some
people's behaviors, the trash talking on the internet before and after
the tournaments, watching with an audience at the final battle on each
tournament, the crazy Mario Party Blood events, shout outs, comments and
applauds towards others. It was so awesome, you just had to be there to
acknowledge this.
And
let's not forget that at the early tournaments, I quickly became at a
time the best Smasher of The Netherlands, until my main rival Remen and
other rising ones eventually continued to beat me successfully at later
tournaments. Indeed, I was known as Flok, where as I used Mario as my
main character, while I pretty much introduced wave dashing in our
country.
At one point, the DT's even went
international. Starting with number 6, The Doug, as if a new challenger
had appeared in Melee itself, came in from Britain and proceeded to take
the first place away from us Dutch men. We were all shocked as well as
amazed at the foreign skill he showed us, but between you and me
personally old rival, I still remember the half final match between us.
Specifically, about the amount of matches needed in order to go to the
final battle. What happened was that I won the first 2 matches, which
would had let me won originally, but the group decided to enlarge the
matches to a total of five. You then beat me four times in a row, but I
will never forget this moment, hah!
I think that it
was Dutch Tournament number 10, the final one, where another infamous
foreigner came to beat our ass. It happened to be Captain Jack, a
Japanese Smasher which I did not attempt to play that day, because I
held the weird opinion then that this guy was too much for me. What I
realize since then is that this was a stupid mistake from me, and that
my opportunity to fight against him was gone. And after DT 10, many of
the veterans went further with their lives.
Really, I
could talk hours upon hours more about Melee and essentially the
competition of these crazy tournaments, but I think that everything
which I wanted to say has been said. Melee itself by the way can become
very hectic when it comes to competitive play, but this was only known
exclusively by the community supporting it. In the first place, Melee,
like the original and Brawl, are played for fun. But we all know what
else these games are and still are capable of.
Finally, I would like to thank everyone who was involved and attended
the ten Dutch Tournaments hosted by Mr.Silver.
My time during these moments was enjoyable, hectic, special and most of
all, memorable. I will never forget this period of my teenage years
guys.
But
of course, my story with this incredible franchise had not ended. In E3
2005 I believe, Nintendo showed the world the next rewatchable teaser.
Super Smash Bros. Brawl was announced, and the community discussed the
game until the very release in 2008. The Smash Bros. Dojo, an idea
maintained by Masahiro Sakurai, was used by Nintendo to keep us updated
and hyped about the large sequel project.
Brawl was
promised to involve a large group of renowned video game composers from
many companies. As such, the soundtrack is one of the best things about
this game. Online gameplay was introduced, and while not perfect in any
way, it satisfied most.
The character roster, the
stages, the items, the trophies, the features, the gameplay, the rules,
everything had grown larger, making Brawl the essential fighting game for
the Wii. It even let people create their own simple stages, and the
single player was largely improved.
As I had promised
back in 2005, I decided to host my first and so far my last own
tournament, called the Balance Tournament. After a few months of Brawl's
announcement, this was set in course and after the surprised responses
of a tournament being announced "like 2 years too early", curious ones
were vast once again.
Fast forward towards 2008,
roughly one week after the release of Brawl, in collaboration with my
favorite video game shop Dr.Games, the Balance Tournament was a success.
The prizes were nice, the mood was once again enjoyable, I saw old and
new faces and I even entered the tournament right away, as a fresh
amateur who had just started playing the game. For your interest, others
before me had imported the game already and thus had a giant leap of
experience among the others.
And after the latest
comments in my own tournament thread, I think I even said once that a
second tournament could surely happen someday. But, as it stands, it
hasn't happened. I was satisfied with the conclusion of the tournament,
and went back to my passion of other video games.
Now,
at the end of 2011, I type this special blog. And while I did so, I continuously had great memories in my mind from those days in the past,
from all three games. In my opinion, Melee is the superior tournament
edition, Brawl is the best technically, and 64 is the most nostalgic.
The
future shows us that Super Smash Bros. itself isn't over. Nintendo has
told us about a possible connection between a 3DS and a Wii U version,
and this is only the start of how crazy a part 4 can and will be.
Whatever
and however these games and their impact will have, I will always hold
the view of the franchise as a whole; as being a celebration of
Nintendo's greatest worlds. And I will never forget the enormous fun it
provides.